I converted some of the kobold monster stat blocks from the 4E Monster Manual to 5th Edition.
KOBOLD SLINGER
Small humanoid (kobold), lawful evil
Armor Class: 13 (Leather armor + dex)
Hit Points: 5 (2d6-2)
Speed: 30ft
STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)
Senses: darkvision 60ft, passive Perception 8
Languages: Common, Draconic
Challenge: 1/8 (25XP)
Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Special Ammo: A kobold slinger can fire special ammunition from it's sling. It typically carries 3 pieces of this special ammo. A successful ranged attack with the sling deals it's normal damage and has the additional effect as shown: 2 Firepots: Deals 1d3 fire damage. 1 Gluepot:Target is Restrained (DC 13 Strength save ends)
ACTIONS
Dagger: Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 4 (1d4+2) piercing damage
Sling: Ranged Weapon Attack: +4 to hit, range 30/120ft, one target. Hit: 4 (1d4+2) bludgeoning damage.
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KOBOLD DRAGONSHIELD
Small humanoid (kobold), lawful evil
Armor Class: 17 (Chain shirt + shield + dex + training)
Hit Points: 13(3d6+3)
Speed: 30ft
STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 8 (-1) 10(+0) 10(+0)
Senses: darkvision 60ft, passive Perception 10
Languages: Common, Draconic
Challenge: 1/2 (100XP)
Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Dragonshield Training: A kobold dragonshield is trained in the use of armor and shield. While wearing armor, they have a +1 bonus to Armor Class.
ACTIONS
Shortsword: Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 5 (1d6+2) piercing damage
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KOBOLD WYRMPRIEST
Small humanoid (kobold), lawful evil
Armor Class: 11
Hit Points: 13(3d6+3)
Speed: 30ft
STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 12 (+1) 10(+0) 17(+3) 12(+1)
Senses: darkvision 60ft, passive Perception 13
Languages: Common, Draconic
Challenge: 1 (200XP)
Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics: The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spellcasting: A kobold wyrmpriest is a 3rd level spellcaster, it's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks)
Cantrips (at-will): guidance, resistance, sacred flame
1stLevel: (4 slots): bane, guiding bolt, command, shield of faith
2ndLevel (2 slots): blindness, spiritual weapon
ACTIONS
Spear: Melee Weapon Attack: +0 to hit, reach 5ft, one target. Hit: 2 (1d6-2) piercing damage
Spear: Ranged Weapon Attack: +0 to hit, range 20/60, one target. Hit: 2 (1d6-2) piercing damage
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